Artificial Intelligence has always fascinated me. To be able to take a lot of options and return the best one is hard. And I’m not talking robots, I’m talking RTS’s or simple classics like ‘naughts and crosses’.
I’m not ‘just’ talking though – that’s right, we’re coding…
The steps we’ll take:
- Identify what we’re going to do (turn based logic)
- Logic
- Simple ‘part code’ examples
And then
- Identify how turn based logic can be applied to ‘naughts and crosses’.
- Logic
- Advanced logic and simple integration
- Full integration
- Final product
And by the end we ‘should’ have some A.I
